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Pantry App

Project Overview


The Pantry App is a mobile app concept designed to reduce food waste and encourage home cooking by applying principles of behavioural psychology and emotional design. The project focuses on helping users become more mindful of their food habits, particularly the tendency to order food instead of cooking at home. 

Project Goal


The main goal of this project was to practice using behavioral psychology, habit formation, and emotional design to influence positive user behavior. Specifically, the app aims to:

  • Reduce food waste

  • Encourage cooking at home

  • Help users build healthier, more intentional food habits

Background & Problem


Through personal reflection and discussions with others, I identified a common and often overlooked bad habit: frequently ordering food instead of cooking. This behavior often leads to:

  • Wasted groceries

  • Poor meal planning

  • Increased spending

  • Reduced motivation to cook

This issue was especially common among young adults and individuals living alone, who found it easier and more convenient to order food than prepare meals.

Honest Habit Mapping


I began the process with honest habit mapping, brainstorming behaviours users might want to improve. Many of these behaviours were based on my own habits, as well as feedback from friends and peers.

I created a visual behaviour map to better understand:

  • When the habit occurs

  • What triggers it

  • The sequence of actions

  • The emotional and practical outcomes



Research & User Insights


To validate my assumptions, I spoke with friends and peers to see if they experienced similar challenges. The majority confirmed that ordering out was a bad habit they struggled with and often overlooked.


Research & User Insights


Using insights from habit mapping and research, I created user personas representing young adults and individuals living alone who struggle with cooking motivation, food waste, and reliance on food delivery apps.

These personas helped guide design decisions and ensure the app addressed real emotional and behavioural needs.

Visual Planning


During visual planning, I researched similar apps to understand best practices in layout and navigation. I was inspired by:

  • Calorie counters and food trackers for their clean, minimal UI

  • Tasty for recipe discovery and inspiration

  • Listonic for grocery organization

  • Pick n Pay ASAP for practical food-related flows

These references influenced the app’s structure, simplicity, and focus on health and wellbeing.

Design features Wireframes


Key Takeaways

  • Behavioral psychology can strongly influence everyday habits

  • Emotional design helps users feel supported, not judged

  • Small nudges can lead to meaningful lifestyle changes

  • Understanding triggers is key to designing effective habit-forming products



Final Designs