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Gas Light

Outwit your friends in a game of bluff and brains. The trivia game that tests not just your knowledge, but your ability to spot which of your friends are trying to trick you.

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Introduction


Gaslight is an interactive mobile party game designed for multiple players. It blends trivia with social deception, challenging users not only on their knowledge but also on their ability to spot when their friends are lying. Inspired by a mix of popular game formats, Gaslight uses bold, eye-catching colours, playful animations, and entertaining question topics to create a lively and engaging experience. 

Context & Timeline


Role: UX/UI Designer & Interaction Designer

Timeline: July 2025

Objective: To design an engaging mobile game experience that combines trivia with social deception, supported by a clear and visually appealing UI. The goal was to create smooth, intuitive interactions that make multiplayer gameplay fun, fast-paced, and easy to learn.

Key Deliverables:

  • Game flow diagrams
  • Low-fidelity wireframes for screens and interactions
  • High-fidelity UI designs (colour palette, typography, visual style)
  • Interaction prototypes (animations, transitions, micro-interactions)
  • Usability testing insights
  • Final polished mobile game prototype
  • User research findings (player motivations, pain points, and gameplay expectations)


Conclusion

Designing Gaslight has been a dynamic and rewarding process. Each stage of research, testing, and iteration helped shape the game into a more engaging and intuitive experience. While the initial version successfully blended trivia with social deception, developing it allowed me to uncover new ways to refine the interface, strengthen interactions, and enhance the overall flow of multiplayer gameplay.

As I continue to grow as a designer, I see opportunities to expand the game with richer question categories, more adaptive animations, and deeper interaction patterns that heighten the social element of play.

Key Takeaway: Designing for play is never a one-off task. Iteration, testing, and curiosity are essential to creating experiences that feel joyful, seamless, and memorable for users.